The New York University (NYU) College of Dentistry is leveraging virtual reality (VR) to help future dentists fine-tune their skills, including administering anesthetic injections, according to an NYU ...
Ohio University’s McClure School of Emerging Communication Technologies in the Scripps College of Communication has earned ...
As educators nationwide gather at the Future of Education Technology Conference (FETC) today, zSpace, a leader in immersive augmented and virtual reality (AR/VR) learning solutions, is spotlighting a ...
Universities have often been a breeding ground for the tech industry’s breakthrough companies and innovations. Microsoft, Facebook, Google, and Snapchat are global juggernauts today, but these started ...
A Spring 2022 study following two VR biology labs at Arizona State University showed elevated student performance and engagement in several areas, compared to results in labs without the VR component.
Quality social-emotional learning (SEL) and effective special education (SpEd) programming look remarkably similar. Each relies on a positive, safe learning environment and touts activities geared ...
Calvin Hennick is a freelance journalist who specializes in business and technology writing. He is a contributor to the CDW family of technology magazines. Teachers are putting their students at the ...
As AR/VR technology continues to improve for more classroom applications and enhancing instruction, more and more universities are making use of the emerging technology to make lessons immersive and ...
St George's, University of London have led revolutionary work to improve student mental health by using sessions in Virtual Reality (VR) to reduce stress and anxiety. Preliminary results are being ...
Emily Haldeman entered Creative Industry Day in March interested in an open summer production assistant job at local production studio Optic Sky. She and thesis partner Tim Stringer exited the annual ...
Imagine a world without gravity. Somewhere you can float around with friends, chatting about your lives. Now, imagine that place has transformed into an arena where you and your friends can play games ...
I don't necessarily hate VR. But I am wary of its broken promise as the supposed future of games and entertainment, a promise it's still failed to deliver on years after commercial release -- until I ...